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Logic Pro Adventure arcade 1cc

A 1-credit clear of the arcade game Logic Pro Adventure, played with MAME 0.221. Score: 186,220. Played without pausing or savestates. Score: 186,220. For a couple of puzzles, I referred back to pictures of finished puzzles from previous playthroughs, but most of these I encountered for the first time in this playthrough. I didn’t find much info about this game online, so I’ve got some details and strategy captured below.

This game is basically Picross (or nonograms), where you fill in the correct squares in a grid to make a picture, using the clues. The challenge comes from the time limit: If you take too long, your game ends (and if you try to fill in a wrong square, you suffer a big time penalty).

As you clear levels, you walk around an overworld map with squares of various colors. For the first four colors, you collect an emerald as soon as you clear the puzzles of that color. For the last two, you keep doing puzzles until you have 50 of the little crystals of that color that you randomly reveal in a level; as soon as you have 50, you exit the puzzle and complete that color’s emerald. The first two puzzles are easy 10×10 puzzles, then there are several 15×15 puzzles, and then the rest are 20×20. The final puzzle features some colorful animations to make it more challenging to read the board.

There are three games in the series. The original Logic Pro has a wonderful goofy intro. Logic Pro 2 is my least favorite – it spawns slime-creatures that move around the puzzle and screw up your markers, which I found super-frustrating. I’ve read that Logic Pro Adventure was also released for the PlayStation.

I like this game, even the cheesy remix of Yankee Doodle that plays when you complete a puzzle. One playthrough is kind of a lot of picross to do all in one sitting, and there’s no way to save progress given that it’s an arcade game. You’re probably better off playing the DS/3DS picross games for a picross fix, but this 1cc is a neat challenge if you like picross and can do it well under time pressure.

Some strategy notes:
– The main strategy is to be good at picross 🙂 The more you solve puzzles like this, the faster and more accurately you can complete them.
– As far as I can tell, choice of character doesn’t have any gameplay effects. Pick whoever you like, switch if you get sick of hearing their voice clips!
– There’s a large but finite pool of puzzles, so you can refer to solutions. As I played, I took screenshots of finished puzzles and organized them first by size, and then by the clue numbers at the top left. That way I could quickly check if a puzzle matched up with one I’d solved before. (I cataloged ~100 puzzles, and my educated guess is that there are 300-500)
– You refill time by coloring in a square. This means puzzles with more black squares are easier. If you already have full time, the time refill goes to waste. So, if you have some easy long fills (like a clue of “20” on a 20×20 puzzle), you might want to save some of those, and fill them in after you’ve used up some time working on the harder clues.
– Don’t be shy about using your ITEMS, especially on the final puzzle. The bomb works well if you put it in the middle of a large empty area. The cross works well if you put it in a corner of a large un-filled area. If you’re carrying 5 special items, additional pickups become points, so you might want to use an old one before grabbing the new.
– If you start a level already carrying close to 50 crystals (say, 42+), you can forget about solving the puzzle and just X out squares until you get enough crystals to finish the level.

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